When it comes to updating old League of Legends champions, Riot Games doesn't cut corners. In particular, this allows developers to materialize certain ideas that have been stagnating for years to give a second life to characters who need it most. Something that will happen soon with Syndra. For this champion, originally released ten years ago, a mid-range update was announced. However, the changes have multiplied to such an extent that one can only consider it to be a real complete overhaul.
A revised and corrected kit
The reason we're defining Syndra's update as a rework is because all of her abilities change, and some of them change drastically. It is true that she will retain her identity as a champion of the ladder who gains additional effects on all her spells. However, it will do so in a much more interesting way, rewarding players who know how to make the most of its new passive.
Base HP decreased: 593 → 563
Syndra collects up to 120 shards when she damages enemy champions or levels up. Bursts of Anger enhance Syndra and her abilities.
Syndra recovers 20-215 (based on level) mana each time she collects a shard from an enemy. She can earn shards via:
- Dealing damage to an enemy champion with two abilities within 4 seconds grants 1/2/3 at levels 1,11,18 shards (8 second cooldown per target)
- Leveling up grants 5 shards of anger
- Killing a cannon minion grants 1 shard of anger
When Syndra has collected 120 shards, she gains 15% AP
Ability icon changes with upgrade
The change on the passive is already very interesting. However, the best part is how Riot Games handles the rest of the kit from this ability. If the goal is to reach 120 Shards of Anger to get 15% more AP, each spell of the champion gains power based on the number of shards collected.
Cooldown increased: 4 → 7 seconds
Mana cost decreased: 40/50/60/70/80 → 40/45/50/55/60
Duration of spheres increased: 6 → 6.5 seconds
At 40 Rage Shards collected, Dark Sphere can store two charges (1 second between each cast)
Detection radius for picking up a sphere increased: 400 → 450
Now prevents non-sphere units from dying for a brief period when picked up
At 60 Shards of Anger collected, Force of Will deals 15% (+1.5% per 100 AP) bonus true damage.
Decreased magic damage: 85-265 (+60% AP) → 75-235 (+55% AP)
Scatter cone angle increased: 35 degrees → 56 degrees
Cooldown changed from 18-14 → 15 seconds
Stun duration decreased: 1.5 → 1.25 seconds
Reduced chance of failing E+Q combos at close range
At 80 Shards of Anger collected: Weak scatter cone increased from 56 degrees to 84 degrees and also slows enemies by 70% for 1.25 seconds
Grants A - Black Sphere 10/20/30 additional skill haste
Damage per sphere decreased: 90/140/170 (+20% AP) → 90/130/170 (+17% AP)
At 100 Shards of Wrath collected, execute champions below 15% of their max HP.
The goals revealed by the League of Legends developers are to "maintain its gameplay identity and provide more exciting times with its power upgrades" . Additionally, they also intended to make the character less reliant on their E - Dispersion of the Weak, allowing players to increase their W - Force of Will in second place. There also seems to be a clear commitment to her late-game scaling, as she will likely become the second MOBA character — just behind Veigar — who can rack up the most AP.
Expect these changes to come to League of Legends in patch 12.19, which according to Riot Games' update schedule will be available on October 5, 2022. In the meantime, you can continue enjoying the version. of Syndra in your games,