New Champions
Qiyana
Lux, the first 7 gold-cost Champion
Tier 1
Inferno
Assassin
Diana shields herself for a few seconds and creates three flame orbs that orbit her. Orbs explode when they contact an enemy, dealing damage.
Woodland
Druid
Ivern shields the lowest-health ally for a few seconds.
Poison
Predator
Kog’Maw launches acid that damages a random enemy.
Woodland
Druid
Passive: Whener Maokai is damaged by an enemy spell, his next attack heals him.
Light
Warden
Nasus temporarily enrages, gaining bonus health and damaging adjacent enemies each second for the duration.
Electric
Warden
Ornn breathes lightning in a cone in front of him, inflicting 100/200/300 magical damage to enemies and increasing their chance to be critically struck for the next 4 seconds.
Desert
Berserker
Renekton inflicts150/275/400 to adjacent enemies and heals himself for each enemy hit.
Mountain
Mage
Taliyah erupts the ground under a random enemy, dealing 150/325/500 magical damage and knocking them toward her if ranged, or away if melee.
Ocean
Mage
Vladimir damages a target enemy, healing himself for the damage dealt.
Inferno
Summoner
Zyra spawns two untargetable Flame Spitters on random hexes at the edge of the arena, which attack the nearest enemy.
Tier 2
Light
Berserker
Jax's combat prowess allows him to dodge all incoming attacks for 2 seconds and then quickly counterattack, stunning all surrounding enemies and dealing them 150/250/350.
Woodland
Mage/Assassin
Leblanc sends a chain toward the nearest enemy, stunning and damaging them after a delay.
Shadow
Summoner
Malzahar creates a portal that spawns minions. More star levels, more minions.
Woodland
Druid
Neeko throws a seed at a random enemy that explodes three times in a larger and larger radius
Crystal
Predator
Skarner shields himself for a few seconds, gaining bonus attack speed while the shield holds.
Ocean
Mage
Syndra conjures a Hydro Sphere at a target location that damages enemies.
Ocean
Warden
Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies for a few seconds.
Tier 3
Desert
Summoner
Azir summons an untargetable Sand Soldier near a random enemy that attacks whenever Azir attacks.
Poison
Berserker
Dr. Mundo spawns a toxic cloud around himself for 8 seconds that deals 40/11/160 +1.25% Max. HP each second to adjacent enemies and heals himself for 100/150/200% of the damage dealt for several seconds.
Glacial
Ranger
Ezreal fires a shard of ice toward the lowest-health enemy, damaging the first enemy hit and applying on-hit effects.
Ocean
Warden
Nautilus sends out a depth charge that seeks out the furthest enemy champion, knocking them up and stunning them for a really long time.
Steel
Assassin
PAssive: Every three hits, Nocturne’s next attack is enhanced, damaging all adjacent enemies and healing him for a portion of damage dealt.
Variable
Assassin
Start of the Round: Qiyana's Origins become either Cloud, Inferno, Ocean or Woodland
Qiyana dashes to the side of her target and throws a blast of wind through them, damaging and stunning enemies it passes through.
Shadow
Berserker
Sion smashes an area in front of him after a delay, knocking up and damaging enemies.
Desert
Blademaster
Sivir’s attacks temporarily bounce to nearby units.
Light
Mystic
Soraka creates a zone, preventing enemies for gaining mana for 3/5/7 seconds and dealing 150/300/450 damage.
Tier 4
Inferno
Summoner
Summon Tibbers to deal area damage, Tibbers deals a lot of magic damage with his AA.
Cloud
Mystic
Janna knocks back enemies in a large area and channels for a few seconds, continuously healing nearby allies.
Mountain
Warden
Malphite throws himself toward a random enemy, dealing 125/200/275 to nearby enemies when he arrives and knocking them into the air.
Glacial
Berserker
For the rest of combat, Olaf gains a large amount of Attack Speed and Lifesteal for a few seconds and becomes immune to crowd control.
Poison
Ranger
Twitch temporarily gains infinite range and his attacks become piercing bolts that fly through their targets to the end of the board, damaging all enemies they pass through.
Light
Summoner
Yorick blesses 3/5/10 of his lowest-health allies, reviving them as a Minion of Light when they die with 500/900/2000 HP and 75/150/225 attack. They benefit from the Light trait bonus.
Tier 5
Shadow
Blademaster / Mystic
Master Yi rejuvenates his body by focus of mind, becoming invincible and restoring 25/50/75% HP. He then gain 100/150/200 bonus magical damage during 6 seconds.
Ocean
Mystic
Nami sends a massive wave toward a random enemy, damaging and knocking up enemies it passes through and granting allies it passes through bonus magic damage on hit.
Poison
Alchemist
Passive: Singed passively leaves a poison cloud behind himself that damages enemies who stand in it.
Crystal
Warden
After a delay, Taric and all nearby allies become invulnerable for a few seconds.
Tier 7
Electric OR Inferno OR Glacial OR Crystal OR Wind OR Woodland OR Steel OR Ocean OR Shadow OR Light
• There are ten copies of Lux in each game, one of each of the above elements.
- • Once you purchase one Lux, the other Luxes will become that element when you see them in your shop.*
After gathering energy, Lux fires a beam of light that deals 600/900/1200 damage to all targets in the area. In addition, she refreshes 50 mana based on enemies hit.
In a fashion to the Summoner's Rift, Teamfight Tatics' board is going to be directly impacted by 'Rise of the Elements'. Ocean, Infernal, Wind, and Mountain — the four elements will be summoned to create a new core mechanic!