New Classes
Some of the following classes already existed but will likely benefit from a quick rework. Also, we still don't know what the Druid class is...

• (1) → Ignore collisions and never stand still

Innate: At the start of combat, Assassins leap to the farthest enemy.
Assassins gain bonus critical Strike Damage and Chance
• (3) → +75% Critical Strike damage & +10% Critical Strike Chance
• (6) → +150% Critical Strike damage & +20% Critical Strike Chance

Ironborn skill: At the start of combat, Berserkers leap to the nearest enemy.
Berserkers have a 40% chance to hit all units in a cone in front of them with their attacks.
• (3) → 40% chance
• (6) → 80% chance

Blademasters have a 40% chance to trigger additional attacks against their target. These additional attacks deal damage like Basic Attacks and trigger on-hit effects.
• (3) → 1
• (6) → 2
• (9) → 3

Mages have a chance on cast to instead Doublecast.
• (3) → 50% chance
• (6) → 100% chance

All allies gain increased Magic Resist.
• (2) → 70 magic resist
• (4) → 150 magic resist

• (3) → Predators instantly kill enemies they damage who are below 20% health

Every 3 seconds, Rangers have a chance to double their Attack Speed for 3 seconds.
• (2) → 30% Chance to Double Attack Speed
• (4) → 65% Chance to Double Attack Speed
• (6) → 100% Chance to Double Attack Speed

Summoned units have increased health and duration.
• (3) → 40% increase
• (6) → 100% increase

Wardens gain increased total Armor.
• (2) → +100% Armor
• (4) → +250% Armor
• (6) → +400% Armor

In a fashion to the Summoner's Rift, Teamfight Tatics' board is going to be directly impacted by 'Rise of the Elements'. Ocean, Infernal, Wind, and Mountain — the four elements will be summoned to create a new core mechanic!