New Classes
Some of the following classes already existed but will likely benefit from a quick rework. Also, we still don't know what the Druid class is...
• (1) → Ignore collisions and never stand still
Innate: At the start of combat, Assassins leap to the farthest enemy.
Assassins gain bonus critical Strike Damage and Chance
• (3) → +75% Critical Strike damage & +10% Critical Strike Chance
• (6) → +150% Critical Strike damage & +20% Critical Strike Chance
Ironborn skill: At the start of combat, Berserkers leap to the nearest enemy.
Berserkers have a 40% chance to hit all units in a cone in front of them with their attacks.
• (3) → 40% chance
• (6) → 80% chance
Blademasters have a 40% chance to trigger additional attacks against their target. These additional attacks deal damage like Basic Attacks and trigger on-hit effects.
• (3) → 1
• (6) → 2
• (9) → 3
Mages have a chance on cast to instead Doublecast.
• (3) → 50% chance
• (6) → 100% chance
All allies gain increased Magic Resist.
• (2) → 70 magic resist
• (4) → 150 magic resist
• (3) → Predators instantly kill enemies they damage who are below 20% health
Every 3 seconds, Rangers have a chance to double their Attack Speed for 3 seconds.
• (2) → 30% Chance to Double Attack Speed
• (4) → 65% Chance to Double Attack Speed
• (6) → 100% Chance to Double Attack Speed
Summoned units have increased health and duration.
• (3) → 40% increase
• (6) → 100% increase
Wardens gain increased total Armor.
• (2) → +100% Armor
• (4) → +250% Armor
• (6) → +400% Armor
In a fashion to the Summoner's Rift, Teamfight Tatics' board is going to be directly impacted by 'Rise of the Elements'. Ocean, Infernal, Wind, and Mountain — the four elements will be summoned to create a new core mechanic!