New Origins
• An Avatar's Origin Element is counted twice for Trait bonuses
All allies gain dodge chance.
• (2) → 25% dodge chance
• (3) → 40% dodge chance
• (4) → 55% dodge chance
Crystal Champions have a maximum amount of damage they can take from a single hit
• (2) → 100 Max Damage
• (3) → 60 Max Damage
Reduces each enemy's armor
• (2) → 50% Armor reduction
• (4) → 90% Armor reduction
• (2) → Druids regenerate 40 health each second
Electric champions shock nearby enemies whenever they deal damage or receive a critical strike.
• (2) → 60 damage
• (3) → 200 damage
• (4) → 500 damage
Inferno spell damage burns the ground beneath the target, dealing a percent of that spell's pre-mitigation damage as magic damage over 5 seconds.
• (3) → +80% damage
• (6) → +150% damage
• (9) → +250% damage
When a Light champion dies, all other Light champions gain Attack Speed and are healed for 25% of their Maximum Health.
• (3) → 10% AS
• (6) → 25% AS
• (9) → 50% AS
• (2) → At the start of combat, a random ally receives a 1500 health Stoneshield.
All allies restore mana every 4 seconds.
• (2) → 10 mana
• (4) → 25 mana
• (6) → 40 mana
• (3) → Poisons Champions apply Neurotoxin when they deal damage, increasing the target's mana cost by 50%.
• (3) → At the start of a combat, a random Woodland Champion makes a copy of himself
Shadow units deal increased damage for 5 seconds at combat start, refreshed on takedown.
• (2) → 50% increased Damage, Self Takedown
• (4) → 100% increased Damage, Any Shadow Takedown.
Steel Champions gain damage immunity for a few seconds when they are reduced below 50% health.
• (2) → 2 seconds of immunity
• (3) → 3 seconds of immunity
• (4) → 4 seconds of immunity
In a fashion to the Summoner's Rift, Teamfight Tatics' board is going to be directly impacted by 'Rise of the Elements'. Ocean, Infernal, Wind, and Mountain — the four elements will be summoned to create a new core mechanic!