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More varied and better high-level content - Diablo 4: What are players expecting?

Diablo 4: What are players expecting?
More varied and better high-level content
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More varied and better high-level content

This is one of the points on which Blizzard has said very little at the moment. Even though things have improved over the years, the Diablo III endgame still lacks a lot of diversity, even with the seasons, which should be back in Diablo IV in one form or another.

The randomness of the Greater Rifts means that you don't get tired of them too quickly, but it's still one and the same activity in the end. And players quickly run out of reasons to do something else, whether it's bonuses, Nephalem Rifts or Uber bosses.

It was even worse in Diablo II, where it was almost always a matter of rushing one boss or another in a loop, whether it was Mephisto, Baal, the Uber, or an area like the famous Secret Cow Level.

If we compare the Diablo franchise to some of its competitors, it looks pale in terms of endgame content. In the genre, Lost Ark Online is a good source of inspiration, which is not surprising with its much more MMO-oriented profile.

Players are clearly encouraged to regularly participate in various activities such as dungeons and daily quests, or to progress (very slowly) in their various professions.

Of course, this is not for everyone, and those who have already had their fill of MMOs since WoW with its daily quests may be getting a push just thinking about it.

Nevertheless, even without necessarily deliberately slowing down players' progress, offering them different forms of content in which to invest tens of hours of gameplay at the maximum level seems vital for the game's long-term health.

This can be with PvP, seasonal challenges, or the special dungeon keys already planned, which are not without reminding us of the Atlas and its maps in Path of Exile.

With the high level content also comes the problem of character progression, both in terms of equipment and levels. It's particularly frustrating to feel like you're playing for nothing and not winning anything, or not progressing at all.

It's a difficult exercise to constantly offer power gains to players, the power creep in Diablo III for example has been quite unbridled, with increasingly absurd bonuses on equipment, and a paragon level system that is both too powerful and unsatisfying, and which has encouraged the use of bots.

It would have been preferable that the progression was also linked to the player's performance, and therefore to their ability to play correctly — not just scatterbrained farming during a three- or four-hour session.

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Diablo 4: Estimated release date

One of the most frequently asked questions about Diablo IV is obviously its release date. Here we explore in detail different possibilities and what may influence the famous 'release date' so much claimed from Blizzard.

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Robin Bouquet
Robin "Raiden Robin" Bouquet

Journalist & project manager

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