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In Harry Potter Wizards Unite, you don't have to choose between 3 teams like in Pokemon GO, but rather between 3 professions. In our guide dedicated to the choice of profession, we explained the difference between becoming a Magizoologist, an Auror or a Professor.
Today, we will focus on one particular business: the Auror.
How does a profession work?
For each profession, a skills tree is provided. The more you complete it, the stronger you will become in some areas. In order to improve on a particular Talent, you have to take lessons. For example, on the screenshot below, we see that you have to attend 137 chapters to hope to fully complete the first lesson on the Aurors' basic principles.
You can see above that the Profession page is divided into two tabs: expertise and lessons.
The expertise
Expertise is a kind of summary of your combat skills in your profession. This is the first tab and displays information about statistical improvements and capabilities you acquire by completing the Lessons.
Use Scrolls and Books to attend Lessons and to increase your Expertise.
You can get treasure chests containing scrolls and spell books when you capture Foundables and increase your Category Ranks in the Registry.
The lessons
The different lessons will increase your statistics and sometimes give you new skills. For example, you can increase the power of your spells, and bonus damage against certain types of enemies. To access the following lessons, you must first complete the lessons that are connected to each other: it is a real talent tree!
The statistics of your character
Depending on the profession you choose, your statistics are more or less high in some categories. Here are the basic statistics of the Auror that you can increase by following lessons and passing levels:
- Endurance: 296 points
- Power: 100 points
- Protego's Power: 30%.
- Accuracy: 30% accuracy
- Critical power: 120%.
- Master's degree: 148%.
- Insufficient defense: 50%.
- Defense: 39%.
- Breaking the opponent's defense: 32%.
- Minutia: 15%.
- Maximum focus: 10
- Basic focus: 4
Light on the Auror profession
Description
"Combat veterans who defeat Foes by combining their innate leadership with a litany of debilitating spells"
Auror
Strengths and Weaknesses
Evil Forces
The Aurors are stronger against Foundables in the category Dark Forces.
Creatures
The Aurors are weaker against Foundables in the Creature category.
The complete talent tree
The different lessons that the Auror must learn can be divided into 4 categories:
- Lessons of "Deterioration" to improve your attacks against enemies
- The lessons of "Restoration" to help and heal its allies
- The lessons of "Protection" to protect yourself and your allies
- "Knowledge" lessons for better mental skills
List of lessons to be followed to complete the tree
The first book of lessons is entitled: Auror Fundamentals. It is composed of 137 lessons. Note that some lessons are composed of several chapters. It is therefore necessary to use more Books and Scrolls to complete them completely.
Here is the list:
The Weakening Hex
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Weaken an enemy by reducing its Power
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Improved Weakness Hex
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-5% enemy Power
-5% enemy Power
|
Weakness Hex Maxima
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-5% enemy Power
-5% enemy Power
-5% enemy Power
|
Weakness Hex Mastery
|
-10% Defense, Dodge and Defense Penetration
-10% Defense, Dodge and Counters
|
The Bat-Bogey Hex
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Slightly reduces enemy Endurance
|
Ferocious Bat-Bogey Hex
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Reduces enemy Endurance by -2
|
The Confusion Hex
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Weaken an enemy by reducing its defence, avoidance and counter-measures
|
Confusion Hex Repetitions
|
-10% Defense, Dodge and Defense Penetration
-10% Defense, Dodge and Counters
|
The Focus Charm
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Transfer the focus of yourself to a teammate
|
The Auror Advantage
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+10 Power against Enemies with <50% Endurance
|
Protego Practice
|
+ 1% of Protego's Power
+ 2% of Protego's Power
|
The Flitwick Method
|
+2 Power
+2 Power
|
Third Position
|
+2 Power
+2 Power
+2 Power
+2 Power
|
Field Training
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+ 1% Accuracy
+ 1% Accuracy
+ 2% Accuracy
|
Resilience Training
|
+6 Endurance
+7 Endurance
+8 Endurance
|
Auror’s Handbook
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+7 Endurance
+8 Endurance
|
Steel Conviction
|
+1 Focus max
+1 Focus max
|
Method in the Mad-Eye
|
+7 Endurance
+8 Endurance
+10 Endurance
|
Playing Dirty
|
+10 Defense against Enemies with <50% Endurance
|
Mind the Gaps
|
+1% Accuracy
+1% Accuracy
+2% Accuracy
+2% Accuracy
+3% Accuracy
|
Gawaining Experience
|
+9 Endurance
+10 Endurance
|
Self Reflection
|
+4% critical Power
+5% critical Power
+6% critical Power
+7% critical Power
|
The Duellists
|
+2 Power
+2 Power
+2 Power
+3 Power
|
Duelling In The Dark
|
+1 Initial focus
|
Somatic Casting
|
+2 Power
+2 Power
+3 Power
|
Full Body Fitness
|
+9 Endurance
+10 Endurance
+12 Endurance
|
Punishment Principle
|
+2 Power
+2 Power
+3 Power
+3 Power
|
Duelling dummy
|
+3 Power
+3 Power
|
An Unforgivable
|
+9 Endurance
+10 Endurance
+12 Endurance
+15 Endurance
|
Walden Macnair
|
+3 Power
+3 Power
+3 Power
|
Constant Vigilance
|
+1 Focus max
+1 Focus max
+1 Focus max
|
To Protect And Serve
|
+5% Power of competence
+6% Power of competence
+8% Power of competence
+10% Power of competence
|
Dancing With Dummies
|
+35% Accuracy against enemies with 100% Endurance
|
Hidden Gem
|
+6% Defense
+9% Defense
|
Practice Range
|
+3% Accuracy
+5% Accuracy
+7% Accuracy
|
Diggles’ Discriminating Discourse
|
+3% Defence penetration
+4% Defence penetration
+5% Defence penetration
+8% Defence penetration
+12% Defence penetration
|
The Criminal Mind
|
+7% Power of competence
+8% Power of competence
+10% Power of competence
+13% Power of competense
|
Battle Instinct
|
+2% Accuracy
+2% Accuracy
+3% Accuracy
|
Creatures Elective
|
+6% Deficiency Defense
+8% Deficiency Defense
+11% Defense Deficiency
|
Advanced Guard
|
+2% Protego's Power
+2% Protego's Power
+3% Protego's Power
|
History of the Dark Arts
|
+8% Power of competence
+9% Power of competence
+11% Power of competence
+14% Power of competence
+19% Power of competence
|
Thieves’ Survival Guide
|
+2% Accuracy
+2% Accuracy
+3% Accuracy
+3% Accuracy
|
Knowledge and Understanding
|
+11% Defense Deficiency
+14% Defense Deficiency
|
Into The Fire
|
+11 Endurance
+13 Endurance
+15 Endurance
|
Best-Laid Plans
|
+1 Initial focus
|
Accelerating Blast
|
+6% Critical Power
+7% Critical Power
+9% Critical Power
|
Light and Shadow Room
|
+7% Critical power
+9% Critical power
+10% Critical power
|
Expanding Repertoire
|
+3 Power
+3 Power
+3 Power
+4 Power
|
Fashion Forward
|
+10% Defense
+14% Defense
|
Perfect Form
|
+3 Power
+3 Power
+4 Power
+4 Power
|
The Trick With Death Eaters
|
+25% Accuracy against Death Eaters
|
First Strike
|
+50% Critical Power against enemies with 100% Endurance
|
Full Moon Hunter
|
+30% penetration of Defence against werewolves
|
There you go, you know everything about Auror! Feel free to consult our other guides to be the best wizard in Harry Potter Wizards Unite!
Which profession should you choose in Harry Potter: Wizards Unite?
Are you more of a Magizoologist like Hagrid, or an Auror like Harry Potter? Maybe you even prefer to teach at Hogwarts! Discover the three professions available in Harry Potter: Wizards Unite on iOS and Android!