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MGG / Games guides / Final Fantasy 7 Remake Aerith Gainsborough Weapons Guide: Cores, Sub-Cores & Weapon Abilities /

Arcane Scepter - Final Fantasy 7 Remake Aerith Gainsborough Weapons Guide: Cores, Sub-Cores & Weapon Abilities

Final Fantasy 7 Remake Aerith Gainsborough Weapons Guide: Cores, Sub-Cores & Weapon Abilities
Arcane Scepter
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Arcane Scepter

This staff specializes in ramping up both your magic and support capabilities.With a ton of Magic Attack Power, MP and various increases to specific types of damage, it's a good all-rounder that will last long into the game.

  • How to get the Arcane Scepter: You will get it as a reward from either "A Dynamite Body" or "Shear's Counterattack" side-quests in Chapter 9.
  • Weapon Ability: Fleeting Familiar — Summon a fairy that attacks your enemies periodically as well as after you use abilities and spells.

Core

  • Magic Attack Power +5
  • Max MP +8
  • Max MP +8
  • Inflicted Debuff Duration 10% Boost
  • Buff Duration 10% Boost

Sub-Core I

  • Fire Damage 5% Boost
  • Ice Damage 5% Boost
  • Lightning Damage 5% Boost
  • Wind Damage 5% Boost
  • Elemental Materia Damage 10% Boost

Sub-Core II

  • Magic Attack Power +7
  • Magic Attack Power +7
  • Max MP +10
  • Attack Damage 5% Boost
  • Stagger Siphon
  • New Materia Slot

Sub-Core III

  • Magic Attack Power +8
  • Magic Attack Power +8
  • Max MP +10
  • Attack Spells MP Cost Reduction 20%
  • MP Regeneration 10% Boost
  • New Materia Slot
  • New Materia Slot Connection
1 Comment
Bastien Dubosq-Luyer
Lloyd

Tests, guides et plus si affinités... Vous apporte son aide depuis 2012 sur vos AAA favoris.

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