Light Machine Gun
This firearm allows Barret to have a supporting role thanks to the additional Magic Attack Power. It also has tanky elements making it a well-balanced weapon.
- How to get the Light Machine Gun: You'll get it automatically after completing the mission in Chapter 6.
- Weapon Ability: Lifesaver — Take damage intended for other party members.
Core
- Magic Attack Power +6
- Defense +5
- Max HP +150
- New Materia Slot
Sub-Core I
- Attack Damage 5% Boost
- Physical Damage Reduction 10% when Guarding
- Buff Duration 10% Boost
- Debuff Resistance +5
Sub-Core II
- Attack Power +6
- Magic Attack Power +6
- Defense +8
- Max HP +200
- Magic Attack Power +5 with High HP
- Physical Defense +5 with High HP
Sub-Core III
- Attack Power +6
- Attack Power +6
- Magic Attack Power +8
- Magic Attack Power +8
- Limit Break Damage 5% Boost
- New Materia Slot
Sub-Core IV
- Attack Power +10
- Magic Attack Power +10
- Magic Attack Power +10
- Stagger Siphon
- New Materia Slot
- New Materia Slot Connection
Sub-Core V
- Attack Power +12
- Magic Attack Power +12
- Elemental Damage 5% Boost
- Healing Spells MP Cost Reduction 20%
- Reprieve
- New Materia Slot
- New Materia Slot Connection