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MGG / Games guides / Final Fantasy 7 Remake Barret Wallace Weapons Guide: Cores, Sub-Cores & Weapon Abilities /

Light Machine Gun - Final Fantasy 7 Remake Barret Wallace Weapons Guide: Cores, Sub-Cores & Weapon Abilities

Final Fantasy 7 Remake Barret Wallace Weapons Guide: Cores, Sub-Cores & Weapon Abilities
Light Machine Gun
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Light Machine Gun

This firearm allows Barret to have a supporting role thanks to the additional Magic Attack Power. It also has tanky elements making it a well-balanced weapon.

  • How to get the Light Machine Gun: You'll get it automatically after completing the mission in Chapter 6.
  • Weapon Ability: Lifesaver — Take damage intended for other party members.

Core

  • Magic Attack Power +6
  • Defense +5
  • Max HP +150
  • New Materia Slot

Sub-Core I

  • Attack Damage 5% Boost
  • Physical Damage Reduction 10% when Guarding
  • Buff Duration 10% Boost
  • Debuff Resistance +5

Sub-Core II

  • Attack Power +6
  • Magic Attack Power +6
  • Defense +8
  • Max HP +200
  • Magic Attack Power +5 with High HP
  • Physical Defense +5 with High HP

Sub-Core III

  • Attack Power +6
  • Attack Power +6
  • Magic Attack Power +8
  • Magic Attack Power +8
  • Limit Break Damage 5% Boost
  • New Materia Slot

Sub-Core IV

  • Attack Power +10
  • Magic Attack Power +10
  • Magic Attack Power +10
  • Stagger Siphon
  • New Materia Slot
  • New Materia Slot Connection

Sub-Core V

  • Attack Power +12
  • Magic Attack Power +12
  • Elemental Damage 5% Boost
  • Healing Spells MP Cost Reduction 20%
  • Reprieve
  • New Materia Slot
  • New Materia Slot Connection
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Laure Laborde
Laure Laborde

Freelance Writer and Editor for Millenium FR & US - Indie lover and horror enthusiast.

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