Next content after this ad
MGG / Games guides / Final Fantasy 7 Remake Barret Wallace Weapons Guide: Cores, Sub-Cores & Weapon Abilities /

Steel Pincers - Final Fantasy 7 Remake Barret Wallace Weapons Guide: Cores, Sub-Cores & Weapon Abilities

Final Fantasy 7 Remake Barret Wallace Weapons Guide: Cores, Sub-Cores & Weapon Abilities
Steel Pincers
Next content after this ad

Steel Pincers

This melee weapon endows Barret with significant magic power, making him more of an all-rounder should you need an extra healer or spellslinger.

  • How to get the Steel Pincers: You can buy these from the Moogle Emporium (Children's Secret Hideout) in the Sector 6 Slums in Chapter 14. It costs 7 Moogle Medals
  • Weapon Ability: Charging Uppercut — Rush toward an enemy and launch them into the air with a furious blow. Increases Charge.

Core

  • Fire Damage 5% Boost
  • Ice Damage 5% Boost
  • Lightning Damage 5% Boost
  • Wind Damage 5% Boost
  • Elemental Materia Damage 10% Boost
  • Inflicted Debuff Duration 10% Boost

Sub-Core I

  • Attack Power +12
  • Magic Attack Power +8
  • Max MP +8
  • New Materia Slot
  • New Materia Slot Connection
  • New Materia Slot Connection

Sub-Core II

  • Attack Power +16
  • Magic Attack Power +14
  • Max MP +10
  • Max MP +10
  • MP Regeneration 50% Boost
  • New Materia Slot Connection
  • New Materia Slot
  • New Materia Slot

Sub-Core III

  • Attack Power +16
  • Attack Power +16
  • Magic Attack Power +12
  • Magic Defense +5 with High HP
  • Attack Spells MP Cost Reduction 20%
  • Healing Spells MP Cost Reduction 20%
  • Magic 20% Boost with Full MP
Comment
Laure Laborde
Laure Laborde

Freelance Writer and Editor for Millenium FR & US - Indie lover and horror enthusiast.

Next content after this ad

Recommended

Next content after this ad