Fire Emblem Three Houses: Personal Abilities
As mentioned on the previous page, each character has a unique skill that is unique to him/her, which he/she cannot deactivate or exchange. You can choose to focus a character's role and class on this skill in order to use it to its full potential, or you can choose to ignore it if its effect is too weak, too situational, or too difficult to use. However, it must be said that some of them are too interesting to ignore.
Skill |
Effect |
Character |
---|---|---|
+20% Experience Gained to user and adjacent ally |
Byleth |
|
+20% Experience Gained to user and adjacent ally, +2 Damage Dealt |
Byleth (post-timeskip) |
|
+20% Experience Gained |
Edelgard |
|
+20% Experience Gained, If unit takes no action except Wait, grants Res +4 for 1 turn. |
Edelgard (post-timeskip) |
|
+20% Experience Gained |
Dimitri |
|
+20% Experience Gained, Grants Avo +20 while unit is at full HP. |
Dimitri (post-timeskip) |
|
+20% Experience Gained |
Claude |
|
+20% Experience Gained, grants unit effects of Pass |
Claude (post-timeskip) |
|
Boosts Gambit Might by 5. |
Hubert |
|
At the start of each turn, restores adjacent allies’ HP by 10%. |
Dorothea |
|
When HP is full, unit gains +15 Hit and Avoid |
Ferdinand |
|
When HP is not full, unit gains +5 Damage |
Bernadetta |
|
Adjacent foes receive Avoid -10 during combat. |
Caspar |
|
If unit waits without performing an action, restores 10% HP. |
Linhardt |
|
When foe has less than 50% HP, Critical rate +20 |
Petra |
|
When healing allies with White Magic, unit is healed by the same amount |
Mercedes |
|
If user waits without acting, Defense +4 for one turn. |
Dedue |
|
When a Battalion is not deployed or when battalion health is zero, damage dealt +5 |
Felix |
|
Unit can open locks and chests without keys |
Ashe |
|
When Rally command is used on ally, grants Strength +4. |
Annette |
|
When adjacent to a female ally, damage dealt to foe +2, damage received from foe -2. |
Sylvain |
|
When using a Gambit, Might +3 and Hit Rate +5. |
Ingrid |
|
When a battalion is deployed, damage dealt +2 |
Lorenz |
|
When an adjacent male ally enters battle, ally’s damage dealt +3 |
Hilda |
|
At the start of a turn, unit has Luck % chance of regaining 10% of HP |
Raphael |
|
Unit gains 2x skill EXP from combat |
Lysithea |
|
Hit rate +20. |
Ignatz |
|
When adjacent to a horseback or flying ally, restores 20% HP at the start of the turn. |
Marianne |
When adjacent to a male ally, damage dealt to foe +2, damage received from foe -2. |
Leonie |
|
Adjacent allies gain Crit Avoid +10 during combat |
Manuela |
|
Use Rally to grant Mag +4 to an ally |
Hanneman |
|
Unit takes 5 less damage when no battalion is assigned or when battalion endurance is 0. |
Catherine |
|
Use Rally to grant Lck +8 to an ally. |
Alois |
|
Adjacent female allies deal 3 extra damage during combat |
Seteth |
|
Adjacent allies take 3 less damage during combat. |
Flayn |
|
Unit takes 2 less damage while in formation with a battalion. |
||
If unit initiates combat and defeats foe, grants Str/Mag/Dex/Spd +4 for one turn. |
Shamir |
|
Makes each stat 20% more likely to increase on level up. |
Cyril |
|
If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat. |
Jeralt |
|
If unit initiates combat, grants Hit +20 during combat. |
Death Knight |
|
Adjacent allies deal 3 extra damage and take 3 less damage during combat. |
Rhea |