Next content after this ad
MGG / Games guides / Borderlands 3 Skill Trees: A complete guide to Amara & the Siren class /

Fist of the Elements - Borderlands 3 Skill Trees: A complete guide to Amara & the Siren class

Borderlands 3 Skill Trees: A complete guide to Amara & the Siren class
Fist of the Elements
Next content after this ad

All of the following information is provisional. It gives a very good idea of what the character will look like in the end, but it is likely that some values will change or some slots in the tree will be changed.

Red Tree – Fist of the Elements

Phasegrasp

Action Skill

Amara summons a giant fist that gushes out of the ground and locks the targeted enemy in place for 7 seconds. Some enemies are immune to the hold and instantly suffer 28 points of damage instead. The action competence has a cooldown of 16 seconds.

First Row

Anima

Passive (0/5)

The Elemental effects of Amara cause 4% (per rank) of damage over time and last 20% (per rank) longer. Her Action Skill Elemental effect inflicts 8% (per rank) more damage.

Steady Hand(s)

Passive (0/3)

Amara gains in Weapon Handling (+14% per rank) and accuracy (+13% per rank).

Infusion

Passive (0/5)

Converts 8% (per rank) of the damage caused by Amara's weapons into the element of her Action Skill.

Second Row

Tempest

Passive (0/5)

Increases Amara's basic damage by 4 points (per rank). Electrical damage is 6% (per rank) higher.

Illuminated Fist

Passive (0/1)

Amara wins 75% Melee damage and her Melee damage is converted to her Action Skill Element.

Wildfire

Passive (0/5)

Every time Amara applies an Elemental Effect to an enemy, it has a chance to spread to a nearby enemy. This chance of propagation is 8% (per rank).

Soulfire

Action Skill

Converts Amara's Action Skill to Incendiary Damages. This only takes effect after Amara has used her Action Skill.

Third Row

The Eternal Fist

Action Skill

Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Each time the captured enemy is killed, up to 4 new targets can be searched and seized. Some enemies are immune to the hold and instantly suffer 28 points of damage instead. This action skill has a cooldown of 20 seconds.

Dread

Passive (0/1)

Amara's Gun Damage is increased by 15% for 8 seconds after an enemy has been seized. Every time a player kills a seized enemy, her current weapon is immediately recharged.

Allure

Action Skill Effect

Amara's Action Skills create singularities that attract enemies. These singularities last 3 seconds. This reduces the damage of the action competence by 20%.

Fourth Row

Indiscriminate

Passive (0/3)

Amara's bullets that damage enemies have a 10% chance of ricochet and deal 50% of the base damage on other nearby enemies. The chance of ricochet and damage is increased if the target is currently affected by Phasegrasp or Stillness of Mind. The chance of ricochet increases to 20% and the loss of damage is only 25%.

Deep Well

Passive (0/1)

Amara's Magazine size win 20 bullets with elemental weapons.

Catharsis

Passive (0/3)

Each time Amara triggers an elemental effect on an enemy, when the enemy dies, it explodes, inflicting 4 points (per rank) of elemental damage, consistent with any other element that is currently being inflicted on that enemy. This skill has 8 seconds of cooldown.

Ties that Bind

Action Skill

Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Enemies close to the captured target are linked, and any damage inflicted on a linked target is shared between all other linked targets. Linked targets suffer 35% of the damage received by the main target. Some enemies are immune to the hold and instantly suffer 34 points of damage instead. The skill has a recharging time of 18 seconds.

Fifth Row

Fist Over Matter

Action Skill

Amara summons a giant fist that bursts from the ground and blocks the targeted enemy in place for a few seconds. After grabbing the targeted enemy, large fists appear and constantly crush the area, inflicting 35 points of damage per blow to nearby enemies. Some enemies are immune to the hold and instantly suffer 39 points of damage instead. The skill has a recharging time of 28 seconds.

Sustainment

Passive (0/5)

Amara gains 4% (per rank) in Life Steal each time she inflicts basic damage with her weapon.

Conflux

Passive (0/5)

Each time Amara applies an elemental effect to an enemy, she has a 7% chance (per rank) to randomly electrocuting, burning or melting that enemy.

Sixth Row

Forceful Expression

Passive (0/1)

Amara's weapons win bonus elemental damage, based on her action skill element. The elementary damage bonus is equal to 18% of Amara's weapon damage.

Written by Eliot "Pixxel-Mania" Denajar. Translated from French by Millenium.us.org

Comment
Millenium Rédaction
MGG
Next content after this ad

Recommended

Next content after this ad