Tier 4
Inferno
Summoner
Summon Tibbers (Active) — 0 / 75
Annie summons Tibbers to fight alongside her dealing damage to enemies in the area.
• Initial Damage: 100 / 200 / 300
• Tibber's Damage: 125 / 350 / 1500
• Tibber's Health: 2000
• Tibber's Armor: 30
Crystal
Ranger
Ranger's Focus (Active) — 0 / 35
For 5 seconds, Ashe gains 50% Attack Speed, and her basic attacks fire a flurry of arrows dealing physical damage.
• Attack Speed Bonus: 50% / 75% / 100%
• Damage Per Arrow: 30% / 35% / 40%
Inferno
Mage
Pyroclasm (Active) — 0 / 80
Brand launches a bouncing fireball, damaging enemies hit.
• Damage: 225 / 300 / 600
• Bounces: 5 / 7 / 20
Cloud
Mystic
Monsoon (Active) — 50 / 125
Janna channels winds that heal allies based on their maximum health and stun nearby enemies for 1.5 second.
• Heal Amount: 25% / 35% / 100%
Desert
Assassin
Void Assault (Active) — 0 / 40
Kha'Zix goes stealth and attacks the enemy with the lowest health after a short delay. This attack is a critical hit and restores mana.
• Bonus Damage: 100 / 200 / 500
• Mana Refund: 5 / 10 / 15
Light
Soulbound
The Culling Active — 0 / 50
Lucian fires at 4 times his normal Attacks Per Second in a direction for 4 seconds, each attacking for a percentage of his AD, applying on-hits, and dealing magic damage. Lucian will dash during the Culling to keep hitting enemies.
• Percentage of AD: 50%
• Damage: 40 / 50 / 100
Mountain
Warden
Unstoppable Force (Active) — 50 / 150
Malphite charges toward a random enemy, dealing damage and knocking all nearby enemies into the air and stunning them.
• Damage: 150 / 300 / 1000
• Stun Duration: 2 / 2.5 / 5
Glacial
Berserker
Ragnarok (Active) — 0 / 90
Olaf gains attack speed, lifesteal based on missing health, and immunity to crowd control for the rest of combat.
• Attack Speed Bonus: 125% / 150% / 450%
• Lifesteal: 50%
Poison
Ranger
Spray and Pray (Active) 0 / 70
Twitch gains increased damage and unlimited range for 8 seconds.
• Bonus Damage: 130% / 160% / 300%
Light
Summoner
Shepherd of Souls (Active) — 0 / 75
Yorick blesses his allies with the lowest health, not including Light Walkers. When they die, they resurect as Light Walkers and benefits from the effects of the Light origin.
• Number of Allies: 2 / 3 / 12
• Light Walker Health: 400 / 700 / 2000
• Light Walker Damage: 100 / 175 / 250
• Light Walker Armor: 20