Diablo 4: Sorceress Skill Tree
- The Sorcerer's Talent Tree starts with a common root that improves spells in general, as well as survival, then it splits into 3 branches, each dedicated to a specific element. For the moment, it seems that it's better to specialize in one element, and to pick some useful spells from the others, like Teleportation for example, which seems almost obligatory to survive. It's still too early to say, but a multi-element build that combines the debuff and bonuses is possible.
- As in the majority of the games, it is necessary to invest enough points in the first levels of talents to progress in the tree and to be able to unlock those more advanced.
- The skills at the end of the trees are mutually exclusive, and only one point can be invested in them.
General Skills
- Potent Warding: 5 points - Elemental damage and resistances are increased by X% per point.
- Devastation: 5 points - Critical hit chance increased by X% per point.
- Align the Elements: 5 points - The mana cost of your Mastery spells is reduced by X% per point.
- Precision Magic: 5 points - Your elemental damage increases over time up to a maximum of X% after X seconds. Attack resets this effect.
- Inexorable Reach: 5 points - Your damage is increased by X% per point against enemies outside the melee range.
- Elemental Attunement: 5 points - Elemental critical strikes reduce the cooldown of your Defensive spells by X% per point.
Fire
- Char to Ash: 5 points - Fire damage is increased by X% every second, up to X%. This effect resets when you take damage.
- Soulfire: 5 points - Fire damage is increased by X% after standing still for X seconds. This effect resets when you move.
- Burning Resonance: 5 points - Inflicting damage to a burning enemy has up to an X% chance to restore X% mana per point.
- Blazing of Glory: 5 points - Critical Fire damage is increased by X%. In addition, burning enemies deal you X% less damage.
- Devouring Flames: 5 points - Each source of burn on an enemy increases the direct damage of your Fire spells by X%, up to X% per point.
- Endless Pyre: 1 point - Burn effects inflict an additional X% for every second the target burns, up to X%.
Or
- Conflagration: 1 point - Your direct fire damage deals X% additional damage to burning targets
Ice
- Numbing Cold: 5 points - Frozen enemies deal you X% less damage per point.
- Icy Touch : 5 points - Cold damage increased by X% per point.
- Cold Snap: 5 points - You apply X% more Frost damage per point.
- Frostbite: 5 points - Damage against Frostbite enemies is increased by X% per point.
- Hoarfrost: 5 points - After casting Blizzard, your next Cold spell deals X% more damage per point.
- Chill to the Bone: 1 point - Cold damage against frozen enemies is increased by X%.
Or
- Endless Winter: 1 point - The critical strike chance against Frozen and Frozen enemies is increased by X%, but your Frost effects can no longer freeze.
Lightning
- Ceaseless Bolts: 5 points - Lightning bolts increase your critical strike chance by X% for X seconds, up to X%.
- Overload: 5 points - Lightning critical strikes have up to an X% chance to release X Charged Bolts per point.
- Stagger: 5 points - Enemies deal X% less damage for 3 seconds after being hit by your Lightning spells.
- Concussion: 5 points - Enemies hit by your Brawling skills are slowed down by X% for X seconds per point.
- Convulsion: 5 points - Lightning spells have up to an X% chance to stun enemies for 3 seconds per point.
- Crackling Aura: 5 points - Inflicts X - X Lightning damage to a random enemy every X seconds per point.
- Shocking Strikes: 1 point - Each time your Lightning spells hit an enemy, they take X% additional Lightning damage for X seconds, up to X%.
Or
- Lightning Mastery: 1 point - Lightning damage is increased by X% against enemies within melee range.