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Skull & Bones: Release date, gameplay, multiplayer ... 5 things to remember from the presentation

Skull & Bones: Release date, gameplay, multiplayer ... 5 things to remember from the presentation
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After a few delays and a big moment of uncertainty, Skull & Bones finally returns to the front of the stage with a proper presentation. Boarding scheduled for November 8 on consoles and PC for the one who now offers a PVE and PVP experience in the world of piracy.

After many turmoil, Skull & Bones will finally be part of Ubisoft's line-up for the end of 2022 . It had been months and months since the game had given any news, but this time it's the right one, since Ubi allowed us to watch the entire gameplay loop of its pirate adventure in the heart of the Indian Ocean.

Finally a release date

After a new orientation and multiple postponements, this time it's the right one, Skull & Bones finally has a fixed release date: it will be November 8 on Playstation and Xbox consoles, but also on PC . It's nice to hear from him again, simply because we thought at one point that the project would finally be abandoned. Finally here it is ready to fire, with a new orientation, much more in the era of time than what was planned: at the base, the experience was to focus only on confrontations in PVP.

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A new direction

As we mentioned just above S&b had to focus only on skirmishes between pirates. Ultimately it will be quite different, since Ubisoft has decided to enrich its formula by coating it with player versus AI activities. Attention, the heart of the gameplay will not change as for him and do not expect to go explore islands and fight enemies on dry land: we remain on a purely naval orientation, even if it will be possible to get off your ship to scavenge for treasure and scavenge outposts for gear or fellow buccaneers.

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From coop to menu

Multiplayer will obviously be one of the essential components of Skull & Bones and apart from PVP skirmishes, buccaneers will be able to indulge in the completion of band contracts. As in the vast majority of Ubisoft service games, joining your friends and creating a group is a two-step process, after which it is possible to share quests and arsenal to progress together in the Indian Ocean. You will also have to get used to it, but the player versus player games will regularly animate the waters of Skull & Bones, And make sure you come out well prepared before hoping to hit the jackpot: like a Sea of Thieves , competitors may try to scuttle you on the way home, in order to loot your cellars full of loot.

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Social hub and shops

Yes, it will be possible to wander around pirate outposts and scour their shops to customize your character or your boat. It's also the kind of place where you can agree with other players to take to the sea together. Apart from maritime activities, you will still have to manage your savings, but also find new technologies to present to merchants , thanks to manufacturing plans that you will find during your adventures. As usual, the loot is categorized by rarity color and the equipment will not be neglected, as we will see just below.

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Customization of the boat

This is perhaps the point that pleased us the most in this presentation: the customization and the different classes of ships could make the difference and allow Skull & Bones to attract players fond of build elaborations. The game will be equipped with many weapons and decorations to make your ocean mount a true terror of the seas. It will take at least that to hope to emerge triumphant from an assault on a fortress or port, synonymous with many valuable rewards. Incidentally, it will be possible to customize your character from A to Z, a bit like direct competition.

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Our opinion on the presentation of Skull & Bones

S&B has done very well to change its tune and also offer a PVE pan to what was advertised as a PVP-only experience . With its customization possibilities which seem to be quite advanced and its PVE/co-op part which should at least provide the essentials, we still hope that Skull & Bones will succeed in standing out even more from Sea of Thieves at the time of its release. exit. For the moment the concept seems to hold up, it's quite nice and the naval battles seem to resume, at least in part, the good feelings that we could have on the maritime phases of Assassin's Creed: to be confirmed very quickly during the beta phases which will precede the release.

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