Update 9.40 is complete, which means that the 14 summer days are over, and a new tactical pump rifle is entering the map. Ha, and the sniper by the shot- is back.
New weapon: Tactical Shotgun - Epic & Legendary
WEAPONS + ITEMS
- Semi-Auto Sniper Rifle now has reduced zoom while scoped.This is a Quality of Life change to help improve the usability and feel of this weapon.
Combat Shotgun changes
- Reduced Headshot multiplier from 1.7 to 1.5.
- Reduced the long range effectiveness of the Combat Shotgun
- Reduced the falloff curve ranges from: 2.44 tiles (unchanged); 4.88 tiles to 4.39 tiles; 9.77 tiles to 6.84 tiles; 19.53 tiles to 11.72 tiles.
- After observing recent changes to damage falloff, we decided to further reduce its long range effectiveness and alter the curve to fall a bit more in line with other shotguns but still retain its unique flavor.
Vaulted
- Suppressed Bolt-Action Sniper Rifle Epic and Legendary variants.
Unvaulted
- Bolt-Action Sniper Rifle Rare, Epic, and Legendary variants.
GAMEPLAY
- Picking up an item that fills a stack and creates an overflow will no longer result in the currently equipped item being dropped.Instead of causing the currently equipped weapon to be dropped, the overflow will be dropped.
- Players will now automatically pick up a consumable if it is already in their inventory and not maxed out.If the auto pickup fills a stack, the overflow will be dropped.
- A new Glider and Harvesting Tool have been added for Save the World Founder's Pack owners.
COMPETITIVE
New Tournament: Xbox Cup (July 20th & 21st) [$1,000,000 in Cash Prizes!]
- Solo Game Mode
- This tournament is open to all players on Xbox One and does not require reaching any division in Arena.
- The prize pool will be distributed across all server regions, with official rules and details released later this week. Check the tournament inside the game client for exact times.
- Format:July 20th - Round One: All Eligible Players
- July 21st - Round Two: Top 1500 Players from Round One
Players can now choose a flag to display on their career profile
- This flag can be selected and changed from a player’s profile.
- After changing or selecting their flag, players cannot change flags again for 30 days.
- A player’s flag is visible to others when visiting a player’s profile and on tournament leaderboards.
- For teams of two or more players, the flag chosen by the majority of the team will be displayed. If there is no majority, the globe flag will be displayed.
- We are launching with an initial set of 37 total flags. Any additional flags added in the future will be announced in future updates.
PERFORMANCE
- Improved server performance of Zipline.
- Improved client performance of Chug Jug.
- Optimized the way pickaxes are spawned to reduce the chance of loading issues during the initial skydive landing.
AUDIO
- Improved enemy footstep volume consistency, and changed volume falloff to logarithmic to make the sound diminish more naturally.
- Decreased volume of a few sounds:Chug Splash explosion.
- Proximity Launcher explosion.
- Ambient hum of the Slipstream platforms.
- Added a wall impact audio layer for close quarters combat as an additional warning that an enemy is shooting a structure you’re on the opposite side of.
UI
Escape Menu & Social Panel updates
- The input action that would bring up either the Escape Menu or Social Panel will now bring up both of them in the lobby and while in a match.
- A third tab has been added to the Social Panel. It contains all voice chat-related functionalities.
- The Escape Menu and Top Bar received a visual update.
MOBILE
- Added new Edit From Touch setting to enable/disable editing from touches (defaulted to enabled).
- Bluetooth microphones have been enabled to support voice chat.
- The emote wheel buttons are now bigger.
CREATIVE
Kevin’s Floating Island
Build a floating fortress on a new island! Kevin is back.
Ball Spawner
Play ball! Add physics-based balls to your world to create a whole slew of new game types and player interactions.
More Channels To Triggers & Receivers
The number of channels for Triggers & Receivers have been increased so you can automate even more mayhem in your maps.
GAMEPLAY
Updated My Island settings
- Added new option to Environment DamagePlayer Built Only - during a game, players can damage player-built structures (wood, stone, metal) which have been built during map creation while in a game.
- Added Building Damage optionDetermines who has the ability to damage player-built structures built during a game. All, Self Built, Team Built, Enemy Built, Enemy & Self Built, None (Default: All)
- Added new options to Max Resources10,000, 50,000, 99,999
PREFABS & GALLERIES
- Added the Kevin Crater to the Air Vent Gallery.
- Added Ice Cream to the Consumables Gallery.
- Added the Soccer Goal to the Sports Gallery.
- Added the Pizza Pete Picture Frame and Wood Shavings to the No Collision Gallery.
- Added an additional tree to the Haunted Hills Nature Gallery.
- Added Blue Counters to the Diners Prop Gallery.
- Added more Ground Floors to Grass & Dirt Galleries A & B.
- Added more Sidewalks to Street Gallery B.
DEVICES
- Increased the number of available Trigger channels to 24 and the number of available Receivers to 30.
- Added Ball Spawner device. Spawns a ball with physics properties.
Size: Sets the size of the ball being spawned.Small, Medium, Large, Super (Default: Medium)
Type: Sets the physical properties of the ball.Default, Light, Heavy, Slick, Sport.
Player Force Multiplier: Determines how much force the player will apply when hitting the ball.None, Low, Medium, High (Default: Medium)
Player Knockback Amount: Determines how much force will be applied to the player when they are hit by the ball.None, Low, Medium, High (Default: None)
Respawn Delay: Determines how long the device will wait before spawning a new ball after the previous one has been destroyed.None, 0.5 seconds, 1 second, 2 seconds, 3 seconds, 5 seconds (Default 3 seconds)
Gravity: Determines whether the ball is affected by gravity.Off, On (Default: On)
Eliminate Player When Touched: Controls whether a player is eliminated when the ball touches them.Off, On (Default: Off) - Added Prop-O-Matic Manager device. Controls Prop-O-Matic behavior and Prop Hunt game and UI settings.
Show Props Remaining: Yes, No
Prop Ping Frequency: Determines the length of time between forced audio pings from players hidden as props.Off, 10 seconds, 15 seconds, 30 seconds (Default: 15 seconds) - Add new options to Player Spawn Device.Enabled During Phase: Determines when the device is active. Disabled, Enabled, Warm-Up Only, Gameplay Only (Default: Enabled)
Added Receivers to Disable and Enable the device. - Added new options to the Explosive Device - the following options apply only to Badge style Health Bars.Team Visibility: Determines which teams can see the device’s Health Bar.Any, 1-16, All Hostile, All Neutral, All Friendly (Default: Any)
Friendly Icon Text: Determines the text that is displayed on the Health Bar if the device is considered friendly.
Neutral Icon Text: Determines the text that is displayed on the Health Bar if the device is considered neutral.
Enemy Icon Text: Determines the text that is displayed on the Health Bar if the device is considered a hostile.
HUD Text Size: Determines the size of the Icon Text/Health Value displayed.1x, 1.5x, 2x (Default: 1x) - Added new option to Capture Area Device.Player Capture Item Filter: Determines whether a player requires the registered item in their inventory to be able to score points by standing in the Capture Area.
On, Off (Default: Off)
Only relevant when Player Capture is On. - Added option to Enable/Disable the Ground Fog particle effect.
- Changed the default option for Grant on Respawn in the Team Settings Device to OFF so that by default it will not remove all items from a player’s inventory when they respawn.
UI + SOCIAL
- Added descriptions to Ignore Team for Damage and Ignore Team for Proximity options on the Explosive Device to clarify how they affect team affiliation for HUD purposes.
MOBILE
- The Edit Tool will correctly highlight Arctic Base parts.
- The Storm Controller Device is no longer missing a blueprint preview when players hover over it with the Phone.
- Instructions on how to "Change Destination" on Rift Waypoint will be displayed.