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Lol, TFT Set 2 Cheat Sheet — Origins Guide; Patch 10.5

Lol, TFT Set 2 Cheat Sheet — Origins Guide; Patch 10.5

Two things are essential when it comes to Teamfight Tactics: origins and classes. With Rise of the Elements, all these traits underwent a complete overhaul! We've put together a cheat sheet of origins synergies to help you in your quest to defeat all others.

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Traits are mechanics you can't omit if you want to win Teamfight Tactics games. Here are all the origins and classes synergies that are going to blast onto the Convergence following the release of 'Rise of the Elements'.

  1. Origins Synergies
  2. Class Synergies

For synergy to be active, you need to get a precise number of heroes of specific types on the battlefield at the same time.

We will update the following table with nerfs and buffs of the next patches, so make sure to scroll down!

Origins

Cloud

Yasuo, Janna, Lux

All allies gain dodge chance.

• (2) → 20% dodge chance
• (3) → 25% dodge chance
• (4) → 35% dodge chance

Crystal

Skarner, Ashe, Taric, Lux

Crystal Champions have a maximum amount of damage they can take from a single hit

• (2) → 110 Max Damage
• (3) → 60 Max Damage

Desert

Renekton, Azir, Sivir, Kah'Zix

Reduces each enemy's armor

• (2) → 40% Armor reduction
• (4) → 100% Armor reduction

Electric

Ornn, Volibear, Zed, Lux

Electric champions shock nearby enemies whenever they deal damage or receive a critical strike.

• (2) → 80 damage
• (3) → 250 damage
• (4) → 550 damage

Glacial

Warwick, Braum, Volibear, Ezreal, Olaf, Lux

Basic Attacks from Glacials have a 25% chance to stun their target for 1.5 seconds and do bonus Magic Damage.

• (2) → 50 Magic Damage
• (4) → 175 Magic Damage
• (6) → 375 Magic Damage

Inferno

Zyra, Diana, Varus, Kindred, Annie, Brand, Lux

Inferno spell damage burns the ground beneath the target, dealing a percent of that spell's pre-mitigation damage as magic damage over 5 seconds.

• (3) → 70% of Capacity damage
• (6) → 150% of Capacity damage, burn 3 hexes
• (9) → 250% of Capacity damage, burn 5 hexes

Light

Nasus, Vayne, Jax, Aatrox, Soraka, Lucian, Yorick, Lux

When a Light champion dies, all other Light champions gain Attack Speed and are healed for 25% of their Maximum Health.

• (3) → 20% AS

• (6) → 30% AS

• (9) → 50% AS

Lunar

Leona, Karma

• (2) → Every 7 seconds, your team gains 15% Critical Strike Chance, 15% Critical Strike Damage, and 15% Spell Power (Stacks up to 4 times).

Mountain

Taliyah, Malphite

• (2) → At the start of combat, a random ally receives a 1500 health Stoneshield.

Ocean

Vladimir, Syndra, Thresh, Nautilus, Nami, Lux

All allies restore mana every 4 seconds.

• (2) → 10 mana
• (4) → 30 mana
• (6) → 60 mana

Poison

Kog'Maw, Dr. Mundo, Twitch, Singed

• (3) → Poisons Champions apply Neurotoxin when they deal damage, increasing the target's mana cost by 33%.

Shadow

Malzahar, Senna, Kindred, Sion, Veigar, Master Yi, Lux

Shadow units deal increased damage for 6 seconds at combat start, refreshed on takedown.

• (3) → 65% increased Damage

• (6) → 165% increased Damage, refresh when a Shadow champion makes a Takedown.

Steel

Rek'Sai, Nocturne, Lux

Steel Champions gain damage immunity for a few seconds when they are reduced below 50% health.

• (2) → 2 seconds of immunity
• (3) → 3 seconds of immunity
• (4) → 4 seconds of immunity

Variable

Qiyana

• Variable origins are chosen from a set of options and change every match.

Woodland

Ivern, Maokai, Leblanc, Neeko, Lux

At the start of combat, Woodland Champions make copies of themselves

• (3) → One random copy

• (6) → All Woodland Champions copy

Rise of the Elements will bring board interactions!

In a fashion to the Summoner's Rift, Teamfight Tatics' board is going to be directly impacted by 'Rise of the Elements'. Ocean, Infernal, Wind, and Mountain — the four elements will be summoned to create a new core mechanic!

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Thomas Sauzin
Thomas "Calo" Sauzin

Head of Portal League of Legends 🇫🇷 — Shikin Haramitsu Daikomyo

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