Diablo IV: Druid Skill Tree
- Unlike the Sorceress' tree, which has a common root that divides into 3, the Druid's tree has 2 distinct parallel branches. But the developers don't seem satisfied with its current shape. They mentioned the possibility of having hybrid talents common to the 2 branches, for example.
- As in the majority of games, you have to invest enough points in the first levels of talents to progress in the tree and be able to unlock the more advanced ones.
- Talents at the end of the tree are mutually exclusive, and only one point can be invested.
- One branch is dedicated to metamorphoses and summoning while the other specializes in earth and storm magic.
- Heigntened Senses: 5 points - Reduces damage dealt by nearby enemies by up to X% per point.
- Predatory Instinct: 5 points - Causes X% more damage to nearby enemies per point.
- Iron Hide: 5 points - When in Bear Form, damage reduction increased by X% per point. This bonus lasts for X seconds after leaving bear form.
- Lupine Swiftness: 5 points - When in werewolf form, movement speed is increased by X% per point. This bonus persists for X seconds after leaving werewolf form.
- Overpower: 5 points - Up to X% chance at touch to knock down enemies slowed down for X seconds per point.
- Call of the Wild: 5 points - Your critical strike chance is increased by X% against your wolf targets. Passive raven attacks make enemies vulnerable for X% of the damage dealt. Crawling Vine Poison Duration is increased by X% per point.
- Rabid Strikes: 5 points - Your wolves' attacks poison enemies for X% of the damage dealt for X seconds.
- Hunt the Weak: 5 points - Critical strike chance is increased by X% per point against enemies poisoned by being metamorphosed.
- Scent of Blood: 5 points - Inflicts X% more damage to enemies with Crowd Control spells per point.
- Feral Spirit: 5 points - Critical strike damage is increased by X% for X seconds per point after using a transformation spell.
- Quickshift: 1 point - After a metamorphosis, your next spell deals X% additional damage.
Or
- Storm and Claw: 1 point - When Hurricane or Cataclysm is active, metamorphosis spells deal X% additional damage in the form of Lightning damage.
- Abundance: 5 points - Basic skills generate X% extra Spirit per point
- Natural Balance: 5 points - Earth and Storm skills that consume Spirit restore X% life per point.
- Eye of the Storm: 5 points - Critical hits with Storm skills increase your critical hit chance with other category skills by X% for X seconds per point.
- Ancestral Fortitude: 5 points - Increases your non-physical resistances by X% per point.
- Elemental Exposure: 5 points - Targets hit by Spirit spells become vulnerable for X% of the damage dealt per point.
- Natural Resonance: 5 points - Earth and Storm abilities cause X% more damage per point.
- Primal Resonance: 5 points - Storm abilities cause X% more Overwhelming Shock damage per point.
- Endless Tempest: 5 points - Increases the duration of Hurricane and Cataclysm by X% per point.
- Earthbind: 5 points - Earthbind abilities have up to an X% chance to immobilize enemies for X seconds per point.
- Undergrowth: 5 points - Increases the duration of Crowd Control effects by X% per point.
- Fury of Nature: 5 points - Enemies affected by Earth and Storm abilities have up to an X% chance to take X% additional critical strike damage from you for X seconds per point.
- Earthen Might: 1 point - Enemies affected by Earth skills take up to X% additional damage from Earth skills for X seconds, up to X%.
Or
- Perfect Storm: 1 point - Storm abilities deal X% more damage to vulnerable targets.