We already know a lot about the first classes in Diablo IV from everything that was shown at BlizzCon and from the demo. After the Barbarian and the Sorceress, here comes the Druid, who had been robbed of his place in Diablo III by the Witch Doctor and the Necromancer. He's back in Diablo IV, with his transformations into werewolf, bear, his animal invocations and natural spells.
Please keep in mind that the release date of Diablo IV is probably far away. Many features are missing or will change. We'll do our best to keep this article up to date with the latest information, but don't consider the following to be definitive for the time being.
Diablo IV: Druid Gameplay
The only appearance of this class in the Diablo series was in the Lord of Destruction expansion for Diablo II. Nevertheless, the Druid had made a strong impression, and he has many fans. It's also a popular archetype in many RPGs. This character can be considered as the all-purpose class.
The Druid can play in radically different ways and inflict Physical and Lightning damage, mainly, as well as Poison damage, to a lesser extent.
Resource: The Druid's resource is Spirit, which functions similarly to the Monk of Diablo III. The Spirit recharges slowly, but there are some basic techniques that allow you to generate Spirit quickly with each attack. You'll need to alternate between basic and more powerful attacks.
Skills: There are three distinct categories to the Druid's skills. On the one hand, he can transform himself into a werewolf to attack frantically and into a were-bear to charge into the crowd and devastate everything, a bit like a barbarian. But it doesn't stop there: he can also summon natural creatures as reinforcements such as wolves and crows.
You can also unleash Storm and Earth type spells, and act as a spellcaster. The Druid can choose to mix skills of a radically different type to support his speciality, whether in melee or ranged. He can also easily change gameplay according to high-level needs.