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Fortnite surpasses $1 billion in mobile revenues over two years

Fortnite surpasses $1 billion in mobile revenues over two years
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Fortnite is showing an impressive performance on mobiles, with $1 billion in revenue generated from micro-transactions in just two years.

Fortnite surpasses $1 billion in mobile revenues over two years

Released on our phones and tablet computers just over two years ago, Fortnite is doing well. According to SensorTower, a site specializing in mobile data analysis, the world's most famous battle royale has just passed the billion-dollar threshold generated by the micro-transactions in-game, on mobiles alone.

A strong symbolic figure, which reflects a renewed interest in Fortnite among players in recent months. The health crisis due to the coronavirus, forcing people to stay at home, could be one of the first explanatory factors.

SensorTower also reports that the United States is the biggest mobile buyer. American players alone spent more than $632 million on cosmetics and content in Fortnite, representing more than 63% of the total transactions on this device.

With Travis Scott's concerts at the end of April, Epic Games also pulled off a real artistic and technical masterstroke, setting new audience records for in-game events.

Travis Scott's virtual concert, considered by many to be the most successful event ever produced in Fortnite, attracted more than 27 million unique viewers. - Fortnite
Travis Scott's virtual concert, considered by many to be the most successful event ever produced in Fortnite, attracted more than 27 million unique viewers.

On the competitive side, Epic Games encourages players to move to mobile platforms. The Chapter 2 Season 2 FNCS was a dual event, with one PC competition and one entirely dedicated to consoles and mobiles — with equivalent prize pools. It was a big first in the history of the battle royale.

Original content by Romain "Zorg" Becquelin.

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Clémence LEMOAL
Clémence "Idril" Lemoal

La Anton Ego du jeu vidéo.

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