The Combat Rogue in WoW Classic is the ruthless fighter, using cunning and agility to confront its foes head-on.
Talents
The Daggers build is generally badly perceived by the players because it relies on the constant use of Backstab. This ability inflicts less damage that Sinister Strike and costs more energy, making it difficult to maintain Slice and Dice constantly. Nevertheless, the most experienced Rogues will know that this is the most powerful build of Patch 1.12.
It is also interesting to note that since most Rogues play with the Sword Build shown below, there will never be enough one-handed swords of interest to all of these players. Playing with daggers allows you to steal the most powerful daggers easily since you are one of the only ones to play this build, and therefore reach your full potential much faster than your fellow sword users (unless they all read this guide, of course)
The Sword build is by far the most popular among Raiders: Not only does it have a great DPS, but it also easily adapts to most fights. This is the build to choose by default unless you are very experienced if so, be sure to check the above Daggers build, or you want to try the Expose Armor build which you can find next.
Let's be honest: the Exposing armour build is the least damaging and at first glance not at all interesting. However, one of the Raiders in each raid group must play this build in order to bring the Improve Expose Armour skill to all Melee DPS, as well as to the Tanks, increasing their DPS significantly.
Note: The Sunder Armour Warriors have is a higher priority than Expose Armor as the two do not stack. However, with the Improved Expose Armour, Exposure Armor becomes more powerful than Sunder Armor and thus takes its place in the list of debuffs that can be applied to creatures first. (The Warrior can still cast Sunder Armour to gain threat, but the debuff will not show on the boss)
Stat priority
Critical Strike> Hit (8% Cape)> Attack Power> Agility> Strength
Rotation and main skills
Important note: There is no real rotation in PvP. However, in most cases following the one presented below should guarantee you almost certainly the victory against players with no trinket or those uncomfortable in PvP. The rule is simple in PvP: Improvise, adapt, overcome.
Swords
- Keep Slice and Dice active all the time, no matter how many combo points you use,
- Spend your combo points on Evisceration with as many combo points as you want while S&D is active,
- Generate combo points using Sinister Strike to cast Debt if it is not active or Eviscerates.
Daggers
- Keep Slice and Dice active all the time, ideally with 5 combo points,
- Generate combo points using Backstab to cast S&D before it fades.
Poisons
Poisons are one of the many unique aspects of the Rogue. Here are our recommendations:
- Instant Poison: The poison you must choose by default in most situations. Apply it on your two weapons in PvE during short to medium duration battles, and almost permanently in PvP,
- Deadly Poison: This poison is more effective in long or very long combat and is therefore only useful in high-level PvE,
- Crippling Poison: Although theoretically very interesting in PvP, it is actually rare because you kill your target before it escapes in most cases, so you will not have to slow it down. Very situational in PvP nearly useless PvE,
- Mind-numbing Poison: Useless in PvE, it has a real strength in PvP against casters (in particular the Mage which is likely to be a problem), however, it's not a must-have to overcome them. Very situational in PvP, useless in PvE,
- Wound Poison: Useless in most situations in PvE, has its utility in BG or World PvP group. In solo, it is to be avoided except rare situations. Situational in PvP, useless in PvE.