For 53 minutes, Mark Cerny, the console's architect, explained to us in detail what the 3 main pillars around the PS5 were. A lot of technical details that only developers or hardware specialists will understand has been revealed.
The very powerful SSD will change a lot of things for developers, in the way they'll design their games. They'll be able to create worlds with no loading time and the ability to load GB of data in a flash.
As with the Xbox Series X, emphasis has also been placed on hardware-driven ray-tracing rendering for much more realistic light source transmissions. Cerny concedes that component cooling hasn't always been flawless on previous PlayStations The PS5 however is equipped to prevent it from making the kind of noise that some PS4 Pro models are currently experiencing.
Finally, the PS5 will offer gamers the opportunity to enjoy their games with a "3D" audio rendering that should reinforce the "presence" sensations, well known to VR gamers. It will also allow better identification of a threat by precisely locating the position of an enemy thanks to the Tempest Engine: this technology, integrated into the hardware, should allow 3D sound for a wide variety of audio sources.For a very
For a complete and detailed summary of these few features, but also more technical details, you can find Mark Cerny's speech above.