The debate around the legitimacy of layering abuse has raged not long after the launch of WoW Classic. More and more players are exploiting the system by changing layers on the same server. Players using this exploit can finish quests faster, or worse, quickly farm herbs or mineral veins. Blizzard addressed this issue in a forum post on Thursday September 5th, downplaying the impact of layering abuse.
Layering differs from Sharding in one key way:
"[Layering] is different from Sharding as the latter only requires the use of layers for small sections of the map, instead of the entire world being layered. Players can leave layers by joining group (effectively Realm Hopping)"
Blizzard could not have imagined that this system could be abused by players grouping together to switch layers, often excessively. This tactic is similar to Realm Hopping , sharing similar positive and potentially negative traits to the WoW Retail exploit.
Press Release Summary
- Blizzard wields absolute control over its layers and is very well positioned to react to any issues its implementation may create.
- No one has been able to farm an excessive amount of valuable reagents through layering abuse — it just isn't possible
- A delay between switching layers may be implemented
- It isn't possible to determine what layer you are currently playing on, regardless of method used.
- Severs are not excessively reliant on layers, typically only using between 1 to 9, with most servers using much less than 9.
What is Layering?
Layering is a technique deriving from Sharding which is implemented on World of Warcraft servers by Blizzard. In essence, each server is comprised of several layers. Each layer contains the entirety of the world in WoW. When a character is created, it is automatically assigned to one of these layers and is not able to leave it unless Blizzard deactivates the entire Layering system.
It employs the use of several smaller servers inside a larger server to reduce lag, issues pertaining to creature respawns, etc. This system is different from Sharding, as the latter only requires the use of layers for small sections of the map instead of the entire world being layered. Players can leave layers by joining groups (effectively Realm Hopping).
Blizzard's Official Response
Written by Laerezh, Translated from the French by Millenium.