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FInal Boss - Hakkar - WoW Classic: Zul'Gurub Raid Guide

WoW Classic: Zul'Gurub Raid Guide
FInal Boss - Hakkar
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The Sixth Boss

Hakkar the Soulflayer

Abilities: Enrage, Cause Insanity, Corrupted Blood, Blood Siphon

Location: In a room in the centre (10)

Strategy

Hakkar is the final boss in the raid, and far from the most simple. However, the fight is made much easier by following a set strategy. The boss will use Enrage after 10 minutes, or at 5% HP, so you'll need to have good DPS to kill Hakkar before then.

Each raider should spread out when the bosses uses Corrupted Blood, which affects a random player and all nearby players. In addition, Hakkar will use Cause Insanity to control the player with the highest threat for 6 seconds for the rest of the fight. As a result, you'll have to CC the target, as this spell can't dispelled.

The boss will use Blood Siphon to heal 1,000 HP per second (per player drained) and deal 200 damage per second to the target for 8 seconds. To counter this attack, one of your players (typically a Hunter or a Mage) should pull a Son of Hakkar onto the platform while the rest of the raid (besides the tank) should bathe in the poison cloud it produces when it dies a few seconds before Hakkar starts his drain. This way, the boss won't regenerate HP and will instead take damage for 8 seconds. It is also very important that you do not dispell the poison before the Siphon ends.

Loot

Loot

Heart of Hakkar

Cloak of Consumption

Peacekeeper Gauntlets

Aegis of the Blood God

Seafury Gauntlets

Warblade of the Hakkari

Fang of the Faceless

Zin'rokh, Destroyer of Worlds

Bloodsoaked Legplates

Bloodcaller

The Eye of Hakkar

Hakkar will drop the Heart of Hakkar 100% of the time, which will allow you to chose between three trinkets and will also buff all players currently on Yojamba Isle with Spirit of Zandalar.

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Passionné de WoW depuis sa sortie, joueur mais aussi GM / RL de guilde Classic

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